Hi! I'm Phillip Wang, a recent CS grad from CMU who's figuring out to live his life. I am interested in virtual reality, urban planning, math, the environment, and artificial intelligence. I care a lot about my friends, and am actively looking for ways to spend more time with them, either through telepresence or working on things with them. I think a lot about technology and how it can positively impact our society. I love reading biographies because I think people are fascinating, and love learning about all the sorts of ways that people live their lives.
I like building things. I have previously worked on projects like Subtle Asian Matches (dating app with 20k+ users), SquareCraft (Producthunt), and RoboVote (featured on Wired). Otherwise, I've built a 3D holographic video chat, a walking stick for blind people at the range of 40 feet, a full-sized humanoid robot controlled through VR, and experimented with noise cancelling speakers. In almost none of these projects do I work alone!
(If you are a young technologist reading this and the above resonates with you, I would HIGHLY recommend checking out HackLodge!)
I spent most of my undergrad on AI research. I believe that AI will be one of the most transformatively impactful technologies in the next few decades, and worked on research that I believed would help realize real-world impact. I worked on the MineRL project, using Minecraft to research imitation learning and sample-efficient RL. We recently released MineRL, a large-scale imitation learning dataset of humans playing Minecraft, and got a paper accepted to IJCAI 2019 and are hosting a NeurIPS competition. I have previously conducted research in meta-learning with Brandon Amos and released the first open-source implementation of SNAIL, a popular meta-learning architecture. I spent a good year at Microsoft building NLP models for emails, and an even better summer at Cruise Automation doing Computer Vision.
Recently, I've been really excited about VR after trying modern headsets and realizing that it would be broadly impactful within the next decade. The headsets are extremely underleveraged: the kinds of experiences we have today do not come close to what we could build and the utility that we could provide. Definitely go try out the headsets if you haven't in the past few years, and feel free to hit me up for recommendations!